Anti-Knight Sudoku: Rules & How to Solve

No digit repeats a chess knight's move away. A spatial constraint that reshapes how the whole grid connects.

The rule

Anti-Knight Sudoku

Identical digits may not be a chess knight's move apart (two cells in one direction and one cell perpendicular). All normal sudoku rules also apply.

The eight knight offsets

After you place a digit, that digit is banned from all eight cells a chess knight could reach. Checking them is mechanical — these are the offsets, in rows and columns, from the cell you just filled:

Row offsetColumn offset
-2-1
-2+1
-1-2
-1+2
+1-2
+1+2
+2-1
+2+1

A cell in the middle of the grid has all eight neighbours; a corner cell has only two. That is why the anti-knight constraint bites hardest in the centre and does very little in the corners — the opposite of most variant rules.

What the rule does not say

Anti-knight says nothing about diagonals. Two cells touching diagonally may absolutely hold the same digit unless ordinary sudoku forbids it — that is the anti-king rule, a different constraint. Mixing the two up is the most common mistake on these grids.

VariantDoku shows the same reference inside the app: open any puzzle, tap the rules sheet, and each constraint on the grid gets its own tips card.

How to solve anti knight sudoku

Map the eight attacks

Each cell has up to eight knight-move neighbours — placing a digit forbids it in all of them.

Great for the middle

Central cells reach the most neighbours, so anti-knight logic bites hardest there.

Combine with boxes

A digit already in a box plus its knight exclusions often leaves a single legal cell elsewhere.

Sweep eight cells after every placement

Each placed digit bans itself from up to eight knight-move cells, spread over as many as six different boxes — the eliminations reach much further than a normal sudoku placement.

Centre cells carry the constraint

A central cell has all eight knight neighbours; a corner has two. Expect the rule to do its work in the middle of the grid, not the edges.

Step by step: techniques from the hint engine

Each example is drawn the way VariantDoku's hints show it: red candidates are eliminated, blue ones are what the step proves, and green cells are solved.

The {7,9} pair reaches each struck cell once by line and once by knight.
The {7,9} pair reaches each struck cell once by line and once by knight.
In-app hint: Locked Candidates

Pairs that reach by knight

The box's last two cells form a pair: one is 7 and the other 9. A cell outside the box that sees one of them along a row or column and the other by a knight's move sees both, so it can hold neither 7 nor 9. Both struck cells qualify — each is in line with one corner of the pair and a knight's move from the other.

A worked example

The rule is at its most powerful on digits that are nearly placed. If a box has only two candidate cells left for its 7, check whether either of them sits a knight's move from an existing 7 — very often one does, and the box resolves without any other logic.

It also chains. Placing a 4 removes 4 from up to eight cells scattered over as many as six boxes, which is why anti-knight puzzles tend to unravel in bursts: one placement cascades outward instead of tightening a single house.

On 4×4 and 6×6 boards

On a 4×4 board a knight's move always leaves the cell's 2×2 box; a corner cell has only two knight neighbours, an edge cell three and each of the four centre cells four. On a 6×6 board a centre cell attacks all eight knight cells, some of them inside its own 2×3 box, so anti-knight logic is nearly as strong as on 9×9 — and with only six digits, each placement removes a large share of a digit's remaining spots.

Try one from the catalog

Real VariantDoku puzzles with this rule. Each one opens in the app.

Frequently asked questions

What is anti-knight sudoku?

A sudoku where cells a chess knight's move apart cannot share the same digit.

How many knight-move neighbours does a cell have?

Up to eight, fewer near the edges and corners of the grid.

Does anti-knight replace normal rules?

No, it adds to them — rows, columns, and boxes still each hold 1–9.

Does anti-knight stop digits repeating diagonally?

No. Diagonal adjacency is the anti-king rule. Anti-knight only forbids repeats a chess knight's move apart.

How many cells does a knight's move reach?

Up to eight, fewer near the edges. A corner cell has just two knight neighbours, which is why corners stay loose on these grids.

Play Anti-Knight Sudoku in VariantDoku

VariantDoku has a logic-checked catalog of Anti-Knight Sudoku and dozens of other variants on 4×4, 6×6 and 9×9 boards, with new 4×4 and 6×6 dailies every day. Free on iPhone, iPad and Android — no ads, no trackers.

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